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Jay
Sankey "The Very Best Of Jay Sankey 1"
Diehard
Opener: This is an in-the-hands pick-a-card trick that works great
as an (As the name suggests) opener. At the beginning, it looks
like you messed up by finding the wrong card, but then you (seemingly)
impossibly make the card change to the correct card, proving you
knew what you were doing all along. Simple, direct, and visual.
It doesn’t get much better than that.
9.5/10
Twice
As Nice: A spectator selects a card. The magician returns it to
the deck, and causes every card in the deck to turn over, except
for one card, which is shown to be the selected card. This is repeated,
and the card is once again put into the middle, and the cards all
turn over except for the spectator’s card. I really don’t
like this effect. This is the type of effect that almost everyone
knows, and learned when they were 6.
4/10
Identifying
Features: The magician borrows a $5 bill and tears off one fourth
of it, which he gives to the spectator. The magician crumples up
the rest of the bill, and places it in the hand of another spectator.
Now, the magician takes back the ripped piece of the bill, and has
the first spectator hold it. The magician now takes out his own
$5 bill, and crumples it up like the other bill. The ripped piece
of the bill is taken from the spectator’s hand and placed
in the magician’s hand, and when the magician opens his hand,
the spectator’s ripped bill is now in his hand, and the spectator’s
bill is completely restored. The description of the effect is confusing,
but you’ll just have to trust me when I say this is a very
good torn and restored effect. It may not be the best, but it’s
something worth trying.
8.5/10
Forgery:
The magician takes a card (Let’s say the two of hearts) and
uses a marker to make an X on the face. When the card is turned
face down, and a magical gesture is made, the X on the face of the
Two of Hearts comes off, and is now on the back of the card below
it. The card with the X on the back is shown (Let’s say the
eight of clubs), and the magician visible slides the X off the Eight
of Clubs, and on to the back of another card (Let’s say the
Ace of Spades). The magician now takes the Two of Hearts and places
it on top of the X, and with a little rub, the X is now back on
the Two of Hearts. For a finale, the magician tears the Two of Hearts
in half, and when the two halves are pressed together, the X is
shown to have multiplied on to the other half. Forgery takes some
preparation, but it’s another very good effect that I’m
sure you’ll have some fun with.
8.8/10
Erdnase
Aces: The four aces are taken out of the deck, and the deck is spread
face down on the table. The aces are cleanly inserted into random
parts of the deck, and the deck is squared. With a magical gesture,
the first ace is shown to have risen to the top of the deck. Another
magical gesture, and the second ace is shown to have risen to the
top. For the third ace, the top card is turned over, and with a
magical gesture, the ace is shown to have risen to right above the
indifferent face-up card. For the last card, the indifferent card
is shaken and shown to have visually changed into the last ace.
There are much better ace routines. Not recommended.
5/10
Smuggler
Aces: The magician takes the four aces out of the deck. The aces
disappear one at a time from the packet, and reappear together in
the center of the deck. This effect is very simple, so I’m
not going to describe the different vanishes, or you’d already
know how the effect is done. Anyway, to me, it’s a mediocre
effect, like Erdnase Aces.
6.5/10
Prediction
Impossible: The magician takes out a card with a large X across
the back, and places it into the center of the deck. The spectator
calls out a card, the magician finds the card in the deck, removes
it, and places it partway in the middle face-up. The card is removed
and turned over, to show that the spectator’s card is the
only card with an X. Then, since the Xed card came from another
deck, the magician points out that there must be another Xed card
in the pack, so the magician has the spectator select a card, which
is shown to match the Xed card. A very strong effect that seems
impossible to laymen.
8.7/10
Mexican Jumping Coins: The magician takes out three American Half
Dollars, and makes them travel from the left hand to the right,
one at a time. A standard coins across routine. A few bold moves,
but still a good effect.
7/10
Stirring
Silver: The magician takes out a spoon, and borrows a ring. The
ring is place underneath the bowl part of the spoon, and the spoon
is shoved through the ring. With the ring still on the spoon, a
spectator holds the handle of the spoon, while the magician pulls
the ring off the spoon. A good effect. This effect is better for
some people than others. To make this effect as good as it can be,
you need to be good at misdirection.
8/10
Nest
Egg: The magician takes a ring, and makes it disappear from his
hand. The magician picks up a card case, and opens it up. Inside
the card case is a matchbox, and inside the matchbox is the ring.
A good effect, that once again relies on misdirection to accomplish
the maximum effect.
8/10
Skin
Deep: A spectator selects a playing card, which is placed on the
table. A spectator covers the card with their hand. An indifferent
card is shown, and with a magical gesture, the two cards switch
places. Now, the magician places the two cards face down on the
table, and mixes them around. The spectator places their hand on
top of either card, and the magician shows the other one. With a
magical gesture, the magician now has the spectator’s card,
and the spectator has the magician’s card. A new twist on
an old effect. Recommended.
8.8/10
Just
Joking: The magician takes out two jokers, and places them aside.
A spectator calls stop as the magician riffles through the cards,
and remembers it. One of the jokers is placed face-up on top of
the deck. The magician rubs the face of the cards, and the joker
visibly disappears from the top of the deck. The second joker is
placed on top of the deck, and with a riffle of the cards, the joker
disappears from the top. When the cards are spread, the jokers are
found in the middle, with one card between them, which is shown
to be the selected card. The selected card and joker are made into
a pile, and the magician apparently takes the selected card in his
hand, somehow making it invisible at the same time, and tosses it
into the deck face up. The deck is spread, and the face up selected
card is shown to have appeared. An ok effect, but there are better
sandwich effects available. Still, the ending is a strong kicker
to the effect, which raises the score a bit.
7.5/10
Stuck
Up: Two jokers are removed from the deck, stapled together, and
placed on top of the deck. A card is selected, shown, and lost in
the deck. A magical gesture is made, and the selected card is shown
to have melted up through the deck, between the stapled jokers.
A very good effect. The fact that the jokers were stapled beforehand
really adds to the effect.
8.5/10
Overall:
Overall, the DVD is great. Some of the effects are mediocre, but
for the most part, the material is strong material worth performing.
8.5/10
If
you have any comments, questions, or criticism about this article,
send an e-mail to:
feedback@magicshane.com
Be
sure to include, "Jay Sankey The Very Best Of Jay Sankey 1"
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Shane
Wiker
Copyright
2004
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